Thumbnail gallery, trivia, top arcade music, and comparisons with enhanced pics. See what Rainbow Islands could have looked like!
Have you ever wanted to see that obscure arcade game you played many years ago? Maybe you're new to the scene and want to see what it's all about. There are some excellent games from a bygone era that stand up, and I would even say surpass, the more commercially influenced products of today. See if any of these ring a bell: Bubble Bobble (cute single screen platformer), Space Invaders , Pacman (where you gobbled up the dots in a maze), Pacland (colourful side scrolling platformer), Outrun (pseudo 3D driving game - ace music), Marble Madness (steer the ball in this isometric reflexes game), Bombjack or Asteroids
You might well have heard of these games anyway because they were converted to home computer and console formats such as the Amiga, C64, Spectrum, Amstrad, Atari ST, Megadrive and SNES amongst others.
I could go on, but take a look at the image section to the left. This gallery I have compiled shows approximately 80 different games - each chosen for their popularity, graphics, gameplay or a mix of these. See if you can recognise any of them. Also, you can click on any of the pics for a full scale version! The pic will load instantly into the frame, so don't worry about it opening up extra windows.
Note: Early versions of Netscape have problems displaying inline scrollable windows, so use a later version or another browser instead to see the pics)
The images shown represent only a small fraction of the total amount of games! There were thousands of others. Visit www.klov.com
(Killer List of Videogames) for a complete list of all the games.
Before I go any further, here's a brief history of how I got into games.
The very first game system I had was the Philips Videopac G7000 - a primitive machine, it nevertheless featured some playable titles. This was followed by the Mattel Intellivision, Commodore 16 and the rubber-keyed Spectrum =) Nostalgic times indeed. I still remember the atmosphere and wonder of games such as Treasure Island Dizzy, Motos, Manic Miner (Speccy), Xzap (very weird C16 game) and Dungeons and Dragons (Intellivision) at Christmas time. At this point I was hardly aware arcade games even existed!
Later came the Commodore 64 (see the C64 page
for the top C64 music!). Incorporating a sound chip superior to other systems of the time (and even the early Atari STs), it made computer-generated sound come alive! Technically proficient in-game music was easily implemented thanks to the strain being taken off the main processer.
Anyway, around this era, I had glimpses of some of the coolest arcades at that time.
|Pang. "Burst your way out of trouble" as you try to stop the|
killer balloons from taking over the world... or something.
Probably the very first arcade game that I can remember was a game called 'Pang' (later, much to my delight, I was to learn that this would be a near-perfect conversion for the Amiga (in fact, the Amiga version was better in some ways!))
. Set on a backdrop of some well-drawn famous locations, giant bubbles bounced around and you had to 'harpoon' them to make them split... and then split again (eventually vanishing altogether). Sounds simple, but looked great fun - I was in seventh heaven just watching someone else play it!
|STUN Runner - superfast and don't you just love those jumps?|
One other arcade also made a huge impression on me - STUN Runner. The speed was breathtaking and even to this day, the fastest PCs via emulation struggle to reproduce the pace of its unique 3D engine.
For pictures of S.T.U.N runner inspired pictures, visit the Skytopia Tube Complex gallery.
Another driving game that can't go left unmentioned is the classic - 'Outrun'. It was always such a frantic race against the clock to reach the next checkpoint - where you were rewarded with a change of scenery (day changes to night in 2 seconds - very 'unrealistic', but very cool). Featuring some of the best computer games music ever, the game gave you a choice of 3 tracks to listen to while playing. As a point of interest, the Saturn conversion ran at a frame-rate of 50/60 frames per second - making it smoother than the arcade (which only ran at half of that).
|Outrun. Sporting the latest in 'skim-o-matic' (tm) technology, the car will happily drive over water. Watch out yachts!|
It was also a bit of a shock, because it slowly dawned upon me that a lot of the games at home I had been playing were... actually.... conversions! Yeah sure... I saw the screenshots on the back of the cassette covers (and inevitably drooled over the superior graphics), but I imagined that they were perhaps from the Amiga, Amstrad or some other unknown format. It was a real mystery at the time because no indication was given to the respective screenshots. What a surprise then when some of them eventually turned up at our local sports centre!...
The main attractions for the sports centre were obviously the various sporting activities and the swimming pool, but there was now another
reason for wanting to go :) In time, this was /the/
reason for going and many people went soley to get a piece of arcade action! Yep, coin-operated video games were becoming very popular...
A decision eventually was made so that people couldn't play the arcade games without /also/
going swimming or playing sport. It figures that either the arcade room was becoming overcrowded (I'm not
|Pacland - Can you beat my record of round 27?|
100% sure about this), or that the centre's manager simply thought the profit margin would be healthier - which of course was probably the case. Well, what the heck - spend 10 minutes in the pool and then dash over to the arcades pronto! ;) Every 10p coin from my pocket money was like gold-dust...
No wonder with such classics as Bubble Bobble, Wonderboy, Pacland
, some cool overhead car games and a perculiar wireframe game that I have never seen since (space sorta game going into a web complex at the start I think - (not 'Star wars' btw))
One go at Wonderboy
and I was hooked. Brilliantly designed levels and a clever difficulty curve ensured I was to feed this arcade more coins than any other.
Then there was Bubble Bobble...
Everything seemed amazing; bubbles were floating
everywhere, bonuses seemed to pop
out from nowhere! Waterfalls that took you from one end of the screen to the other - and that all-important feeling of 'what's around the corner' :- it was a game-player's paradise. (A web site dedicated to Bubble Bobble and other cool games from Taito can be found at the brilliant Bubble Bobble HQ site ! Take a look :)
Fairly recently (around 2001), much to my surprise, I was told that there was a bunch of coin-ops near where I live (it was part of a giant leisure complex with cinema, bowling alley etc...)
. Even more surprising, this very place reportedly had some of the older coin-ops! I rushed over the next day, only to find out that "Zap Zone" area that housed these hidden treasures had closed down just 6 months previously =(
On asking, I was informed that the games had been moved to the bowling alley area, and that since the move, the older games were scrapped. No doubt to make way for the "latest gaming craze" such as Tekken 547, or some gimmicky £1-a-time ski game that's fun for about one go.
|Top arcade game music!
If you have any suggestions for other brilliant arcade music, please email me or visit the Skytopia Forum here
|Outrun, Puzzle Bobble 2, Strider, Carrier Airwing, Puli Rula, UN Squadron, Sonic the Hedgehog, F1 dream, Mystic Riders, Darius 2, Streetfighter 2, Midnight Resistance, Bubble Bobble, Wonderboy in Monsterland, Pang, Slapfight, Bombjack Twin, Saint Dragon, Pacland, Liquid Kids
It's ironic that for all the advanced technology we now have, the cool atmosphere has been diluted since the eighties/early nineties games...
After a bit of investigating, I /did/ find some classic arcade games at the back of what initially appeared to be a money-grabbing casino. You go in, and there are fruit machines all around, but when I ventured further, Super Space Invaders caught my eye, as did 3 Wonders (which I now have for the Saturn). Also Sunset Riders was there along with a couple of pinball machines. Unfortunately, they weren't half as popular as the fruit machines... and SSI and 3 Wonders are no longer there... =(
Anyway, thanks to the wonders of modern technology and the effort and dedication of many people, emulators such as MAME have allowed us and a whole new generation of people to experience some of the best games ever made.
There are others, but here are the homepages for two of the best arcade emulators:
There are loads of guides, arcade ROMs, and reviews of all of these games on other sites, as well as competitions (you can even play arcade games online with other people) and tables of the best achievements! People regularly enter these and there's even a record book available at Twin Galaxies
Visit the MAME action replay page
or my own page here
for the best high score achievements!
For charts of the most popular games and a breakdown of the type of game etc., visit JoseQ's page at www.emuviews.com
Graphically illustrated guide to how the various versions of games compare. In a few cases, there are enhanced pics that even beat the arcade originals! A typical example for say.... the game Pacland, could show in ascending order: Speccy, Amstrad, C64, Arcade and the all-new Enhanced version.
Super Rainbow Islands!
A while back, my brother decided to take the original Rainbow Islands graphics and spruce them up a bit. For those who don't know, Rainbow Islands was one of Taito's finest games - jam packed with bonuses, secrets, hidden levels, codes and creamy playability.
The results are before you. To the right is the original Rainbow Islands screen, which the new design was based upon.
Super RI though includes a full hi-res display, graduated colour background and 4 player mode (!) If there's anyone who would like to program a (non-profit) version based on this picture, that'd be cool! (It might be a tad tricky to implement the 4 player mode appropriately though ;-)
Based on the cartoon (which actually came /before/ the game), this unique platform side-scroller from Namco is one of the quirkiest games you could expect to play. Unusual game design elements include the 'flying' trip (when you play the level in reverse), the music, foreground parallax, progressive difficulty structure and the ability to jump on enemies (the C64 version didn't allow for this). I have organised the different versions in order from worst to best and have included a couple of enhanced versions too!
The humble Speccy version :) Monochrome, but what did you expect? Also, the screens 'jump' instead of scroll.
The not bad C64 version. Looking similar to the arcade, except blockier of course. Fun to play, but missing vital sections from the arcade (only 5 levels) and there's no parallax scrolling.
The original arcade version! I enjoyed the game so much in fact that I purchased the perfect conversion for Playstation (it was part of the Namco Museum vol. 4).
An enhanced version of the original arcade I did! Did you know the arcade has over 30 levels (split over 7 main stages)!!! I've got to level 27 so far. See if you can beat this =)
One of the cool things about Pacland is the way the scene progresses from day to night and back to day again. This is another enhanced pic I made which takes the style to the max :)
A colourful game with equally colourful music and sound FX, this cool game from Tehkan was a hit in the arcades. It presented a great way of navigating; gravity did play its part, but was reduced (or increased) by repeatedly pressing one of the buttons. This made for some very interesting gameplay techniques. 4 tunes accompany the various levels in the arcade version (this was reduced to just one in the home conversions)
. Look out for its sequel - "Bombjack Twin" - arcade only!
Click here for more Bombjack comparisons!
The spectrum version. Faithful to the arcade's
graphics in resolution, but lacking the colour depth
The C64 version. Actually worse in resolution
than the speccy, this version also plays the worst.
The Amstrad version. An 'interesting' colour scheme,
and the resolution depth nearing the speccy version.
The Arcade version. The original and best.
One of the most addictive games ever made, this side scrolling platformer contains a very finely honed difficulty curve. Split into 4 areas over 7 stages, each level offers a different graphical style and its fair share of secrets. What made the game particularly frantic was the energy bar which can run very short - particularly on the 'Wonderboy Deluxe' ROM set.
What I decided to do is compare the arcade orignial and C64 versions, but in an unusual way. Each picture contains a collage from all the levels. This way, you can see at a glance how the various graphics compare. Expect to see a collage for the NES, Master system and spectrum in the future.
The New Zealand Story
"Dedicated to all maze fans" is the message that Taito say in the intro. I can see why. There are so many cool things about this cute platformer - from the multitude of bonuses and weapons, to the unusual ways of travelling (laser powered craft, airship (!), to the various advantages certain balloons have over each other. (For example, some may be heavier and indestructable while the reverse in both cases is true for other balloons. Also, some are more maneoverable and/or smaller and thus less of a target)
You might like to check out Victor's page
for more information and the only website dedicated to this fantastic game. Also, there a couple of text guides to the game here
Click here for more 'New Zealand Story' comparisons!
The C64 version. OK, not bad, but just look
at the decrease in screen height!
The arcade equivalent. More subtle than
the C64, the scolling is also smoother too.
Location .... Did you know the C64 version
lacks some of the music in the main arcade ditty?
The Arcade also has a secret 'Heaven'
area that's missing in all the home versions.
Have you any comments about this page or think I've
missed out your favourite arcade game/s or music?
Visit Skytopia's Leisure Zone Forum. All feedback appreciated!