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Contents + hand-drawn Tube sleigh pics Stereophonic pictures Fractal mountains Dreamscape art compo |
Arcade trivia Gameplay Ideals Records + high scores Top C64 game music Top SNES game music CACG fanzine |
Rating music & chords Light/colour trivia Super Magnet Lucid dream journal Distance perception quiz Super impossible maths |
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CACG: Quick Index P1 Front cover P2 Editorial P3 Contents and description |
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Special Features P58-P60 Fast forward to the future of games P6 Are games doomed? P36-P38 Mario Paint Vs. Deluxe Paint AGA P22-P23 Amazing world of 3-D P42-P51 SNES Shoot 'em up special P8-P9 Team 17 special P56-P57 Millennium FI5H packs compo |
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Special Features (Hardware) P28-P32 Machine Comparison - specs P10-P11 The new Amiga 1200 P12-P13 Super FX Chip P20 Your computer's CPU P21 Your computer's memory - ROM & RAM |
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Reviews (Super Nintendo) P14-P16 Starwing (SNES) P24-P25 Lemmings (SNES) P42-P44 UN Squadron (SNES) P45-P47 Super Aleste (SNES) P48-P51 Axelay (SNES) P52 Super Mario 4 (SNES) |
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Reviews (Amiga/Megadrive) P39-P41 Lotus Challenge 3 (Amiga) P17-P19 Zool (Amiga/A1200) P26-P27 Pinball Fantasies (Amiga) P33 Lotus Challenge (MegaDrive) P34-P35 Project X (Amiga) P54-P55 Flashback round-up (all formats) |
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Previews (In the pipeline) P4-P5 General news P61 The Second Samurai P62 D.I.D. games P63 Populous 2 P64 James Pond's Crazy Sports P65 Capcom games P7 Mega CD, CD32 and 3D0 |
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Hey! I've just spotted something! You know the letters 'A-X-E-L-A-Y'? Well, look at your joypad a minute. (No, go on, fetch it.) As you can see, the letters on some of the buttons produce the word 'AXELAY'! Well, apart from the E, of course. |
to show you through all of the game's levels. To use a cliché - have you fastened your seat-belt? Okay then, we're ready to rock..." |
Area 3 - Urbanite (Awful Alternative NW name: Above the Cities): |
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No we won't, actually. Flicker and slow-down irritate me more than I can say. No, I'm wrong; flicker is tremendous stuff - it adds to any game, and gives it a nice twist. Likewise with slow-down - it makes the game much more tense and fun to play. Of course it does. Now, the boss - 'Wayler' - flickers like there's no tomorrow. It looks great actually, but the flicker spoils it more than I can mention. Flicker aside, the fire monster tries to grab you with its hands and arms, but frequently fails. It has good fire-capabilities, though, so you'd better watch it. Level 'Cor blimey, this is jolly impressive'-factor: 9/10 (bar the flicker) Area 6 - The Armada of Annihilation's Fortress (Awful Alternative NW name: The final bit, which is actually dead tricky on Hard): The final bit, which is actually dead tricky on Hard, features a whole host of baddies. A vital tip: The Wind Laser may seem like a dire choice for a weapon, but I wouldn't have completed it on Hard without it - it's handier than you think - especially on the later section. The boss... Well, actually, there're about three of 'em! The first causes a suction at the top and bottom of the screen - very hard on Hard, but a breeze on the earlier difficulty levels. The second boss - 'Veinion' - which, I'd say is the main one - has many devastating attack patterns. Upon defeating him, you'd be forgiven for thinking that was it; but, to coin another cliché, it's not over 'til it's over (Brian). Mind you, it's almost over, seeing as the final boss is incredibly easy - just avoid the bullets. Level 'Cor blimey, this is jolly impressive'-factor: 7/10 Those are all the levels then, and as you can see, there aren't that many. Apart from the last level, the levels aren't that long either, so the only thing that keeps Axelay's lastability above the water is the difficulty. Easy and Medium shouldn't be too much of a problem (both supply heaps of credits), but Hard is a decent challenge. Having said that, I completed Hard within a week, AND without losing a credit. If you limit yourself to about one hour's playing every day, the game will probably last you about a month; so, pounds per hour, you're really not getting that much for your money. At the start of each level, you're allowed to choose a total of three weapons, out of a |
selection of between 3-8 (you can toggle between the 3 of them during the game). After selecting them, you are told that "Arms installation is complete - good luck!" The weapons - if you would like some - include... Air-to-air: Straight laser: Fires a single line of orange. Better than nothing, but not better than everything. Round Vulcan: A great no-frills weapon. Capsules are released either side of the ship, and releasing the button will turn the direction of the capsules through 360°. Needle Cracker: Shoots streams of tiny lasers all over the place. The first choice for a weapon - it's smart. Morning Star: Low power, and not much cop. You won't want to know what it does (well, alright then... it builds up, and - upon release - will emit piffy little blobs of nothing), because you won't be using it that much. Air-to-ground: Macro Missile: Shoots two straight missiles ahead of you. Well 'ard. Explosion Bomb: Drops bombs in a curve. Rock 'ard Cluster Bomb: Drops bombs straight to the ground. Cushion 'ard. (??? - Reader) Wind Laser: At first, this seems big and clumsy. Well... it isn't. After some practise with it, you won't want to use anything else on the last level. (Actually, come to think of it, it's only available on the last level.) Weapons covered, levels covered, this is a sort of nightmare for a reviewer who still has 1½-odd pages to go. Now, what would |
a reviewer do in a situation like this? I could, of course, resort to the "Have you heard the one about the...?" joke, but that's old-hat. The second solution is to gripe, moan, whine and just downright complain. Yes, that suits me... Axelay, hem, hem... is not without its faults. A slight problem is the slow-down/flicker problem. Actually, it's not too bad most of the time, but on something like the fire monster, it can just be plain annoying. Konami, do us a favour, plug yourself into the Super FX chip. Not really a flaw, but bugs me nonetheless, is the way that while indestructible things only lose some of your energy (or weapons, in this case), things that you can actually shoot and kill lose a whole life. When you're doing really well, it can be frustrating crashing into an enemy (which completely kills you), just so you can avoid a bullet (which wouldn't have killed you outright). The third (major) flaw is the game's lastability, or maybe I'm using the wrong term - you don't really feel as though you're getting much game for your money. I could be downright cynical and say that on average, you're paying in the region of £8 per level - which isn't great value for money; but I won't. Oh, I'm dreadfully sorry. A similar problem can be levied at other Konami games - stuff like Pop 'n' Twin Bee. Apart from all that, I'd say there is very little to fault with Axelay. The graphics are *Insert a thesaurus of superlatives here*. Honestly, they really are something special. Most levels are amazing. The rest aren't though - they're even better! |
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