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Contents + hand-drawn Tube sleigh pics Stereophonic pictures Fractal mountains Dreamscape art compo |
Arcade trivia Gameplay Ideals Records + high scores Top C64 game music Top SNES game music CACG fanzine |
Rating music & chords Light/colour trivia Super Magnet Lucid dream journal Distance perception quiz Super impossible maths |
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CACG: Quick Index P1 Front cover P2 Editorial P3 Contents and description |
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Special Features P58-P60 Fast forward to the future of games P6 Are games doomed? P36-P38 Mario Paint Vs. Deluxe Paint AGA P22-P23 Amazing world of 3-D P42-P51 SNES Shoot 'em up special P8-P9 Team 17 special P56-P57 Millennium FI5H packs compo |
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Special Features (Hardware) P28-P32 Machine Comparison - specs P10-P11 The new Amiga 1200 P12-P13 Super FX Chip P20 Your computer's CPU P21 Your computer's memory - ROM & RAM |
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Reviews (Super Nintendo) P14-P16 Starwing (SNES) P24-P25 Lemmings (SNES) P42-P44 UN Squadron (SNES) P45-P47 Super Aleste (SNES) P48-P51 Axelay (SNES) P52 Super Mario 4 (SNES) |
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Reviews (Amiga/Megadrive) P39-P41 Lotus Challenge 3 (Amiga) P17-P19 Zool (Amiga/A1200) P26-P27 Pinball Fantasies (Amiga) P33 Lotus Challenge (MegaDrive) P34-P35 Project X (Amiga) P54-P55 Flashback round-up (all formats) |
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Previews (In the pipeline) P4-P5 General news P61 The Second Samurai P62 D.I.D. games P63 Populous 2 P64 James Pond's Crazy Sports P65 Capcom games P7 Mega CD, CD32 and 3D0 |
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The idea to use Mode-7 to produce a semi-perspective background is a worthy one, and certainly adds appeal. |
area. The tune is so relaxing and mellow, you could almost go to sleep listening to it (that's not to say it's boring, though). And when the Aquadon finally appears, the music keeps its pace, but changes to a different - but still very similar - tune. And it's not just the fact the tunes are good either, they also fit in extremely well with each level. The first level features a suitably planet-like composition, and changes to an up-beat rhythm when you reach the spider. The second level's tune is similar (in the way that it fits the level), but goes intentionally off-beat when you reach the walker. The final level's starts off like just any other tune, but upon reaching the main enemy base, the music fades out, and a brilliant crazy tension-building tune pumps through the speakers. Fab music all round. |
what the guardian is going to be like. Apart from the last level, no guardian will disappoint you - from the brilliant animation of the spider and walker - to the morphing of the flying saucer, and the size of the fire monster, I guarantee you'll fail to be impressed. Oh, and after you've enjoyed their graphical excellence, they leave the screen in a spectacular fashion. The 'Aquadon' blocks/fades out, whilst the fire-monster leaves in a 'trail of lines'. You have to see the effects to believe them. |
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The three shoot 'em ups on test are just few of the many demonstrations of the SNES' shoot 'em up range. There are several other examples - things like Parodius, Gradius 3, SWIV, Pop 'n' Twin Bee, Super R-Type et al. The three we have picked on - namely Axelay, Super Aleste and UN Squadron - are three of the most popular shoot 'em ups available on the Super NES. Almost inevitably, you've read the 3-page reviews given to each of the three shoot 'em ups. There isn't much more to add to the reviews, but I'd say that Axelay is the most |
impressive out of the trio - no question. Aleste is pretty jaw-dropping, too, but isn't quite as slick. UN Squadron has respectable graphics on the whole, but the animation isn't implemented as well as it could be. Axelay, as mentioned in the review, features impressive soundtracks all the way through. Super Aleste's soundtracks aren't bad at all either, but the ones in UN Squadron can grate after a couple of days of hearing. Axelay comes out top in technicality, then, but UN Squadron will last you a lot longer, |
and so will Aleste for that matter. The problem with Axelay is that it doesn't feature enough levels - I'd be inclined to rate it as the best shoot 'em up ever if it had just a few more levels. The simple solution is to produce a sequel on CD (when it arrives, of course) with many more levels. All of the three shoot 'em ups are packed into an 8 Megabit cartridge, which is the most common size; but, unfortunately, Axelay spends too much memory on the visuals and sonics. To finish off, here's a table detailing the top-notch trio... |
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